Rules & How To Play
This will cover everything you need to play the game. If you have ANY questions join our Server and ask us there! https://Guilded.gg/XyphienLLC
Become a Pixacrea Battler
This rule page will teach you everything you need to know to become the next great Pixacrea Battler! With 185 Pixacrea to collect and Hundreds of cards to customize your deck you will be able to strategize, mix and match, as well as trade to create the best deck possible, and as such, become the best Pixacrea Battler!
Pixacrea Cards
Pixacrea Cards are the cards needed to battle one another. You start off with 6 Starter Pixacrea, and can have upwards of 12 Pixelations in your Pixelation Deck. Pixelations are used to upgrade your Pixacrea and make them stronger. Once you have 6 Pixacrea KO'ed in your Formation you lose the game. Or, if your opponent has 6 KO'ed Pixacrea you win the game.
Ability Cards
Ability Cards give you a little more control over the course of the battle. These consist of NPC's, Items, Abilities, and more! These allow you to do a wide variety of things from using moves your Pixacrea doesn't know, to healing them, and even equipping items to Pixacrea for bonus stats!
The (S) symbol stands for Starter Pixacrea, and the Green Arrow shows Pixelation Pixacrea. IN the top left corner of your cards you will see both symbols. The Starter Pixacrea are the Pixacrea you start the game out with, the Pixelation Pixacrea are the pixacrea you can Pixelate (Upgrade) during the game.
IDs, PPs, and NPs
At the bottom of each Pixacrea Card you will see ID, PP, and NP. ID is the Pixacreas Identification Number. PP means Previous Pixelation, this is the ID of the card needed in the game to Pixelate the current card. The NP means Next Pixelation, that is the ID of the next upgraded card for it's Pixelation. This example uses Firema, Flamema, and Magma. Firema's ID is 1. It's Previous Pixelation is none. It's Next Pixelation is 2. Flamema's ID is 2, it's Previous Pixelation is 1, and Next Pixelation is 3. Magma's ID is 3, it's Previous Pixelation is 2, and it has no Next Pixelation. This makes it easier to figure out what cards goes with what when it comes to Pixelating your Pixacrea in game.
Gilded
Gilded Pixacrea are rare alternatives to normal Pixacrea. You have a chance to receive 1 Gilded Pixacrea per Booster Pack you purchase. They have the same stats as their normal Pixacrea, however they have a different color variation, and are significantly more rare!
Check & X
The Check Mark and X Symbol in the top right of the card are to represent if the card can be Pixelated or not. The Check mark indicates that the card is able to become Pixelated. The X on the card indicates that it can NOT be Pixelated.
HP
The HP square shows the Health Points that Pixacrea has max. This is the default Max HP the card Starts with. This can be changed by Pixelating the card, or using Ability cards to increase it's max. The current HP can be indicated on the counter which comes with the Battler's Pack.
MP
The MP square shows the Mana Points that Pixacrea has max. This is the default Max MP the card Starts with. This can be changed by Pixelating the card, or using Ability cards to increase it's max. The current MP can be indicated on the counter which comes with the Battler's Pack.
Elements
Elements are displayed in the middle of the card, you will see a Square with an E in it. Followed by one of the following symbols below. This game works in a Triangle element, meaning Fire beats Earth, Earth beats Water, and Finally Water beats Fire. Soul on the other hand has no bonuses, and instead is it's own separate category. Cards that have an element that beats the element of another enemy deals +1 damage PER HIT. An example would be if a Fire Pixacrea uses Double Attack on an Earth Pixacrea. Double Attack states it does 1 Damage Hit twice. Meaning it is two separate hits. So instead of doing 2 damage, it would actually do 4. However, If you attack an element you're weaker than you will lose 1 damage PER HIT. So if you have a Fire Pixacrea attack a Water Pixacrea with Double Attack, it would do 0 damage since it counts as two separate 1 damage attacks.
Fire
Fire beats Earth, and is weak to Water. Fire Element Pixacrea tends to be heavier damage while having less Health and more Mana.
Earth
Earth beats Water, but is weak against Fire. Earth cards tend to be tankier cards. They have More HP than Mana, they also tehdn to have a buffs, armor, and other tank related abilities for them.
Water
Water beats Fire, but is weak to Earth. Water cards tend to have higher mana, and buff/debuff Pixcacrea. They're a middle ground between Fire and Earth.
Soul
Soul Elements have no pluses or minuses to any other element. Soul Pixacrea tend to be support cards, they tend to heal, buff, debuff other Pixacrea and can turn the tide of a game if used correctly.
Pixacrea Attacks
The large box at the bottom of each Pixacrea card is their attacks. Every Pixacrea has 4 attacks they can make. EVERY Pixacrea has Bite, which requires 0 Mana and will always do 1 base damage. After that each Pixacrea may have a different attacks, to include Pixelations. Every Pixelation will change at least 1 attack on the card. Each attack excluding Bite will use mana. You MUST have mana that much mana on the chosen Pixacrea in order to be able to attack using that move. Each Pixacrea on your field can attack once per turn.
When to Play
There's 3 Images that depict when you're able to use the ability card during a game.
When a Pixacrea attacks another Pixacrea, the person being attacked can play a Defense or Quick Ability cards before the battle goes through. If they play a card, it will move over the the other person to make a counter play, in which the attacking person can play an Attack or Quick Ability card to counter. This can go on until one person either does not have a Counter to play or chooses not to.
Whenever you play an Ability card it has first priority over anything else, counter playing cards will have second priority, and so on.
Attack Ability
The Sword icon means that you're only able to play that card on your turn. These are Attack Ability Cards.
Defense Ability
The Shield means that you're only able to play that card on your opponents turn. These are Defense Ability Cards.
Quick Ability
The Necklace Icon (Yes, it's a necklace) means you're able to play it at any time you deem worthy. These are Quick Ability Cards.
Because you're able to play these cards at any point they tend to have higher costs than both Attack and Defense cards. However they are easier to play as you can play them whenever.
Cost
The cost of each ability card can differ greatly. The middle icon is the Cost indicator, the icons and what they mean will be explained below. The right side shows a number, that number is how much it takes to play that card.
Health
The Heart Icon means you have to remove x HP from a Pixacrea on your side of the Field. If you see a Heart followed by 3 it means you have to lower a Pixacrea's HP by 3. They MUST have at LEAST 3 HP in order to do this. You're able to KO your own Pixacrea using this, but they MUST have at least the amount required on the Ability card to activate it.
Mana
The Mana Icon means you have to remove x amount of Mana from a Pixacrea's MP in order to play it. You MUST have that much MP on a Pixacrea in order to activate the card. If an ability card has the Mana Icon and a 3 next to it, it means you must remove 3 mana from a Pixacrea on your side of the Field in order to activate it.
Hand
This icon means Hand. If a card has this icon, and a 3 after it, it means you have to discard 3 cards from your hand in order to play it.
Exhaust
Exhaust cards are unplayable cards. They have an effect but cannot be played to activated. They have no cost. You are only able to activate this card by discarding it from your hand as a result of playing another card. If you play a card that requires you to discard 3 cards in your hand in order to play it, you can discard an Exhaust card and that Exhausted Card will be activated that way.
Effect
The effect of the card is the larger box at the bottom of the card. Once you offer everything needed for the card to be played you can activate that card. The effect activates, and your opponent has a chance to counter it if they wish to.
Layout
In the beginning of any competitive game you MUST add a Stake Card to your field face down, once you and your opponent play a stake card you can flip it up. Rules for Staked cards will be given before tournaments, or decided prior to the match. Basic games do not have to do this if you're playing for fun. Once they're both on the field you can flip it up. The winner gets that card. In the beginning of the game you will have to place 6 Starter Pixacrea face down in your formation. Then, slide three of them over into the Pixacrea 1, 2, 3 sections (Keep them face down) and wait for your opponent to do the same. After that, flip your Pixacrea in the battle areas face up. Next place any Pixelations you may have in the Pixelation section, put your counters underneath each Pixacrea if you have them. Next place your Deck in the Deck area and begin the game!
Drawing & Hands
In the beginning of the game both players draw 7 cards. On each of the start of your turns you draw 1 card. If you make any plays prior to drawing you opt in to skip your drawing phase and you will not be able to draw that turn. You cannot end your turn with more than 10 cards in your hand. If, by the end of your turn you have more than 10 cards in your hand you MUST discard cards until you're left with 10. Discarding cards this way will NOT activate any Exhaust cards. If you have ZERO (No) cards in your hand by the end of your turn you may draw 3 cards at the end of your turn.
Game Phases
You have 5 Phases to the game.
The Beginning Phase, the Battle Phase, the Counter Phase, the End Phase, and the Counter Phase 2.
The Beginning Phase is when you draw, and start your turn.
The Battle Phase is after your Beginning Phase and when you begin to attack with your Pixacrea as well as use any Ability Cards from your hand.
Your Counter Phase can be used any time during your turn. If your opponent activates or does anything with a card effect you enter your counter phase and can activate anything in retaliation.
Counter Phase 2 can be activated any time during your opponents turn, if you use a card during your opponents turn you use
your Counter Phase 2, and it allows them to use their counter phase. This can keep going until 1 person is unable or willing to make a move.
Finally you have the End Phase. This is when you end your turn. You're able to draw 3 cards IF you have 0 cards in your hand.
Battling
Each turn you can attack once with each Pixacrea in battle. Upon a hit, the enemy must lower the HP of their Pixacrea that was just
attacked by the amount of damage you've done after the counter phases has gone through. You must lower the MP of the Pixacrea you attacked with in correspondence with the MP usage for the attack. You're also able to activate as many cards as you wish from your hand during battle.
Win Condition/KO
Whenever a Pixacrea's HP hits 0 they get placed face up in the Formation section. This means they are Knocked Out/KOed and cannot be played again, unless you have an ability to bring them back. The first person with 6 Pixacrea Face Up/KOed in their formation looses the game and must give up their Staked Card, if playing competitively. The game is then over and the other person wins the game!
Deck
You will need 6 Starter Pixacrea in your Formation, as well as any Pixelations you have in the Pixelation deck. You will also need 30-60 cards in your deck to begin the game.
Credits
This game was made entirely through Xyphien LLC. Put together, designed, and story by Xyphien/Chaun Farmer.